Accepted Papers |
Call for Participation
Mindfulness, Reflection, and Persuasion in Personal Informatics
A major design choice in personal informatics applications is how persuasive versus reflective an application will be. That is, will the system nudge people, unaware, toward goals a designer intends, will it help them set goals and then follow through on them, or will it surface data in a neutral way, allowing people to learn more about themselves but without a push to change or maintain their behavior in any way?