Accepted Papers |
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A DIY Self-Experimentation Toolkit for Behavior Change
Eric B. Hekler, Winslow Burleson, Jisoo Lee
Within personal informatics and Quantified Self (QS), great emphasis has been placed on creating the systems for gathering and visualizing data to support self-discovery. While this is a vital first step, a logical next step is the development of self-experimentation tools focused on not only tracking but also testing of alternative strategies for behavior change. Many behavior change technologies provide the 'solution' to a problem rather than give individuals the tools to self- experiment with alternative solutions; a tactic that fits particularly well with QS. In this paper, we will briefly describe the conceptual frameworks relevant to habit formation, particularly those that emphasize context, and then we describe the Game as Life, Life as Game (GaLLaG) system developed by Burleson et al. and how this tool along with other QS tools could be used as the starting point of a DIY self-experimentation toolkit.